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5.4 Lighting
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These options are in the light-tab{light tab}

CLick and drag the sliders to change the lighting. You can also save your preferred lighting settings and return to default.

Shine - shininess property of the solid material

Ambient - ambient light intensity of RGB for ambient light

Diffuse - diffuse light intensity of RGB for diffuse light

Spec - specular light intensity of RGB for specular light

Alpha - transparency setting for grob

A-Bright - light intensity shinning on grob

X and Y - Change the position of the light source in the graphics window


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